Haunted by the Ghosts of Videogames Past
Yesterday, for the first time in almost four years, I fired up The Sims 3.
It was something of a surreal experience. I used to play obsessively almost every day for years. I’d played the original as a teen in high school, the second as an adult agoraphobic. By the time the third rolled around, I was a full fledged member of games media and eventually, with dwindling time and resources (not to mention a newfound ability to criticize game design), I lost interest all together.
But one project I’d be preparing for before my departure was an epic, Alice in Wonderland themed mansion. I’d bought various sets and content packs and dozens of items in the Sims shop to pull it off; I got everything that looked even remotely related to the theme, from pieces of Alice-like art, to chess and card-themed furniture and decor. The plan was to make a Victorian style dwelling, with a beautiful Wonderland garden, complete with a rabbit hole, an outdoor life size chess game, and a Mad Hatter table setting. I also wanted to have the house act as a dormitory with at least one character representing each of the many new Sims types introduced by Supernatural and other expansions: Werewolf, Witch, Ghost, Fairy, Mermaid, Vampire, Genie and Alien. There they would live in magic harmony. After years of enjoying the delicate process of designing and decorating my own home in a fantasy setting with zero conflict and no budget limitations, this would be my magnum opus.
Before I could get to it either an update to the game or my slowing hardware caused a graphical glitch that made playing a fresh file on the newly released Island Paradise expansion a nightmare; everything was too slow and I couldn’t access any menus. One day I just kind of stopped playing altogether and didn’t look back.
This week, however, after all this time, I finally came back around. My sister and niece have been visiting for the holidays, and playing lots of The Sims 3 on their laptop and my daughter’s gaming PC. I told them about the plans I had all those years ago to make an Alice in Wonderland mansion, and they lit up with excitement and insisted that I should. After all, Sims content is expensive, did I really want it to go to waste? I agreed. Since I’d played The Sims 3 I’d even had a PC upgrade, so maybe there wouldn’t be the same issues that had caused me to quit playing in the first place. Why not?
It wasn’t long, however, before popping in that I realized that while I did indeed lose interest all those years ago because of slowing graphics and epic loading times, there was more to it then that. I’d been avoiding painful memories.
When I first got the Supernatural expansion, I was actually in the process of reviewing it for the blog I worked for. It seemed a fortuitous opportunity, one of the only times in games criticism that I actually got a “free” game, in that, it’s one I would have purchased anyway. At that kind of site, reviewing a game you’d otherwise have bought was the closest you got to being paid. I was pumped to start a new file, not only because the expansion was one of the more creative that EA Maxis had released for The Sims 3 so far, but also because I had what I thought was a super cute idea: I was going to make a big duplex where replicas of all my coworkers would live together, each one an exact copy of their personalities and appearances, carefully paired with one of the new supernatural Sim types. Then I would write about what the experience was like and how they played off of each other. Since the brand and its returning fanbase was more or less built on the strength of the personalities showcased on the site, it was a smart, fun way to represent them while having fun with my review.
Or at least, it was fun until it started to work. Within five minutes of pressing the Unpause button, I realized I had done well. Maybe too well. They looked, and responded, like the real thing, interacting with one another in ways that were predictable, but eerie. Of course, due to their personalities and professions, most of the time they worked long hours and fought over the computer. The social butterfly of the group and I spent long hours chatting about boys on the lawn.
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