This Weekend, the Different Games Conference Comes to NYC—and UStream
The past few years have seen a much-needed rise in events focusing on queer gaming, corresponding with an ever-increasing visibility of queer developers, themes and issues in the culture. Running the gamut from social fan conventions, to industry events, to academic conferences, the past calendar year has seen events like Gaymer X and the Queerness and Games conference bring a huge range of topics and speakers to the table.
This weekend, one of those new events returns for a second year. A volunteer and student-run conference, Different Games brings together game designers, community organizers, academics and more in a two-day event focusing on queerness, inclusiveness and diversity in gaming. The event is a collaboration between digital media programs at New York University and Georgia Tech and goes down this Friday and Saturday, April 11-12, at NYU’s MAGNET Center in Brooklyn.
You may have noticed that this timing puts Different Games squarely up against nearby gaming convention juggernaut PAX East, which is happening the same weekend in nearby Boston. While the organizers didn’t necessarily intend for this collision to occur, they’ve entirely embraced it and fully endorse Different Games as an alternative to PAX’s “Diversity Lounge”-style approach to diversity in games. They celebrate their event as open to anyone of interest from any background, a welcoming space. That being said, one of the most clever and savvy things on the Different Games program is the “Dispatches from PAX East” session on Saturday afternoon that will combine on-site observations from people actually at PAX with commentary from speakers at Different Games itself about dealing with events like PAX.
Different Games ran for the first time late last April, and involved the same diverse range of speakers and topics. The first conference was a reasonably well-attended event as these things go, bringing in over 200 people. Co-organized by Sarah Schoemann and Laine Nooney, last year’s Different Games had a more academic conference-like structure, with some speakers presenting full-on research presentations, but this year the content is a wider range of content and has backed off somewhat from the scholarly bent.
According to Toni Pizza, one of the conference organizers and a graduate student at the NYU Game Center, the shift in content was partly to reach the broadest possible interested audience, and partly out of a realization that you can’t cover everything with a single event. The organizers drew on important topics that have arisen since the last Different Games when considering what they wanted to be covered at this year’s event.
A quick look at the schedule still shows an exceptionally diverse range of speakers and content, however. Sessions cover everything from a breakout group on games and mental health, to discussion of diversity in the fighting game community, to a keynote by writer and critic Leigh Alexander on using our experiences to inspire a more meaningful game culture. The people presenting these sessions are no less varied, either. The speaker lineup includes game designers, academics, critics, bloggers, community organizers and more.
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