A Knight in the Attic Captures the Magic of Childhood in VR
I have the same relationship to VR that I suspect many have: I think it’s a novel piece of tech that we’ve been working towards forever, and to see it come to life is great. However, the reality of the thing is that it is sometimes inaccessible and not always the best way to have experiences. For example, there are precious few games I can conjure when thinking of “VR musts,” and though so many games are retrofitted to fit the burgeoning tech—and they’re often functional—it’s all missing a certain magic. That and one too many VR games feel like a dizzying full body workout. A Knight in the Attic might just be the VR game that found some of that magic for me.
The next game from the team behind The Big Con, itself a charming retro adventure game, A Knight in the Attic finds us going into an attic where we discover a magical labyrinth board. Around it, you see a drawer, a small model of a landscape, a scroll, a jar, a little figurine, and the impressions of other tools you might unlock over the course of the game. Dropping the landscape onto the magical board makes a level appear within its confines, and placing the figurine at the beginning of the labyrinth board allows me to take part in a playable micro-fantasy taking inspiration from the Knights of the Roundtable. It’s a premise that marries the mundane and the fantastical into something cozy and entirely up my alley.
A Knight in the Attic is a simple game, which is the best thing a VR game can be. In my demo, most of the mechanics boiled down to movement and changing the perspective (a la Fez) in order to better see the environments my character was floating through. Movement was almost whimsically floaty, with the little figurine I piloted coasting around the hillside and off of ledges, giddily bobbling the whole time. On occasion, though, my figurine would find something in the environment, like a firefly, which prompted me to break down the walls between my own player character in reality and the fantasy playing it on the board. As silly as I might’ve looked doing it on the PAX showfloor, I reached over to the jar on my left and used it to capture a firefly, before placing it back down on the drawer. I’d pick it back up moments later and bring the jar really close to a gate in the board’s world so that the firefly could unlock the door for me.

A Knight in the Attic
Though I’m sure this is certainly true of plenty of VR games, I really relished how tactile and true to life A Knight in the Attic felt. For example, I could constantly reposition the board in the physical space to best suit me and flit through the pages of a journal that contained secrets I could find through exploration. True to the fantastical nature of the story the game reinterprets, I could unravel a scroll with both my hands to discover more of the backstory. As I played with these toys and this magical world in ways that admittedly felt childish, A Knight in the Attic stirred up memories of warm days spent rifling through old toys in dingy basements or backrooms. It wasn’t transporting me somewhere far flung and out of this world, it was bringing me right back to a childhood where all I wanted was to find the very “magic” A Knight in the Attic was selling me.
I didn’t get to explore the full range of mechanics A Knight in the Attic has to offer, but a glimpse at what the team has shown prominently features a hammer, whose impression I was able to make out on the drawer earlier, allowing players to interact with elements that need hammering in the micro-world. At one point in a trailer, you have to pitch the board sideways in order to use a water source in the fantasy world to fill a pitcher in the real one. Time and time again, the interactions you seem to have in A Knight in the Attic break down that barrier between the real and magical in ways that are increasingly more interesting to me than the fully immersive environments in the blockbuster VR space.
Importantly for me, A Knight in the Attic feels comfortable, and that comfort never feels like artifice. Its art style reminds me of fairy tales read to me while I was growing up. As far as I played, the game doesn’t really ever drop the whimsical tone, either. And again, because it bears repeating, it felt playful, in that way that I’ve rarely been since I was a kid. Not playful in the way I smacked action figures into each other, but in the way that I used to conjure worlds, characters, voices, and absurd plots from nothing but my mind and a handful of figures. And that’s all the motivation I need to someday see A Knight in the Attic through.
Moises Taveras is the assistant games editor for Paste Magazine. He was that one kid who was really excited about Google+ and is still sad about how that turned out.
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm
-
30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart By Marc Normandin September 24, 2025 | 3:00pm
-
Skate Can’t Be Punk, It Never Was By Moises Taveras September 23, 2025 | 1:50pm
-
I Love 1000xRESIST’s Terrible Map By Willa Rowe September 23, 2025 | 11:20am
-
How the Nintendo Switch 2 Could Finally Steal Me Away From the Playstation Vita By Dia Lacina September 22, 2025 | 10:00am
-
Towa and the Guardians of the Sacred Tree Proves There's Room for Hades-Likes By Diego Nicolás Argüello September 19, 2025 | 2:00pm