Exclusive: Wolfenstein II: The New Colossus Environmental Concept Art
The main draw of Wolfenstein II: The New Colossus (which is out this Friday) might be killing Nazis (a classic videogame goal that has somehow become incredibly and disgustingly relevant these days), but there’s far more to look forward to than the mere mass murder of racist fascists. The developers at MachineGames have created some of the most vibrant and lived in environments in videogames, between the last Wolfenstein game and their work at Starbreeze Studios last decade. The alternate history introduced in 2014’s Wolfenstein: The New Order brought with it an intricate hypothesis of what America might have looked and felt like in 1960 if the Nazis had conquered it during World War II, and that commitment to detail seems likely to resurface in The New Colossus, if the photographs below are any indication. This gallery includes several pieces of concept art from The New Colossus, with notes from Art Director Axel Torvenius. They show how much effort went into designing this world and trying to make it cohere with not just the last game but the clashing cultures of Nazi Germany and mid-century America and the larger implications of the game’s story. Read on to learn more from Torvenius, and click any of the images below to open a larger version for closer inspection.
Area 52
“In the latest Wolfenstein game, we take the player to a lot of different Nazi environments. One of the rather exotic locations is the secret compound of Area 52, located deep under the city of Roswell. Being part of a vast subterranean system of train tunnels and research facilities, this compound holds a lot of secret Nazi technology and experimental equipment. This is an early concept of a great hall.”
Ausmerzer Odin
“The Ausmerzer is the great sky ship we refer to as a flying fortress. This beast is commanded by General Engel and there are several occasions throughout the game the player gets to familiarize themselves with this airship. This concept is over one of the command areas known as the Odin security control room. When we developed concept art for Wolfenstein II that dealt with technology, a lot of inspiration came from early computers and existing technology from the 1950s and ‘60s”.
Living Room
In the resistance hideout, the submarine called Eva’s Hammer, there are many rooms to explore. One of the central ones is the Klub Kreisau, which serves as a common area where you can chill in the bar, play pool, or just talk to resistance members and find out more about the world. This area is in what used to be a giant torpedo silo, but is now completely refurbished into a cozy and chill area.
Ausmerzer Troop
“This concept shows a Supersoldaten pod transportation area. A giant mechanical arm is deploying capsules with Supersoldaten inside of them, down the center of the hatch, where they get transported to different areas inside the Ausmerzer or deployed on the ground far below.”
B.J. and Anya’s room
“The submarine which is the base for the resistance and the hub for the player has a vast amount of different rooms in it. Many of them are allocated for the main characters. This room in particular is for BJ and Anya. The room they got handed was a former nuclear waste disposal hatch. A lot of time has been spent on trying to give each room its own flavor and identity, to make each area as interesting as possible.”
Nuked Manhattan
“A section of the game takes part in a nuclear wasteland, in the ruins of what was once Manhattan. Nuked by the Nazis, it is now a vast desert of bent and twisted metal structures and molten concrete silhouettes. This is the reveal shot concept for that environment.”
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm
-
30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart By Marc Normandin September 24, 2025 | 3:00pm
-
Skate Can’t Be Punk, It Never Was By Moises Taveras September 23, 2025 | 1:50pm
-
I Love 1000xRESIST’s Terrible Map By Willa Rowe September 23, 2025 | 11:20am
-
How the Nintendo Switch 2 Could Finally Steal Me Away From the Playstation Vita By Dia Lacina September 22, 2025 | 10:00am
-
Towa and the Guardians of the Sacred Tree Proves There's Room for Hades-Likes By Diego Nicolás Argüello September 19, 2025 | 2:00pm