How Yakuza Like a Dragon’s Management Minigame Undermines Its Depictions of Poverty
Over the last 15 years, the Yakuza series has won over a passionate fanbase that eagerly await the maximalist spectacle that comes with each new release. In many ways, it’s not hard to see why the series has proven so popular. Brushing aside the entirely self-serious trappings of most crime epics, the Yakuza games offer a poignant combination of intrigue, comedy, and melodrama. While they deviate in tone from minute to minute, they are unified by a profoundly empathetic worldview that centers on notions of found family and redemption. And beyond their optimistic outlook, they have also always leaned into the absurdities of videogames as a medium, delivering delightful action sequences and (mostly) hilarious side quests where you meet a cadre of loveable oddballs.
The latest in the series, Yakuza: Like a Dragon, is defined by many of the same strengths as its predecessors. It follows Ichiban Kasuga, a low-level gangster in the Arakawa crime family under the Tojo Clan. Despite being involved in organized crime, Ichiban goes out of his way to help others living in Kamurocho, Tokyo. However, this all changes on New Year’s Day, 2001, when he voluntarily takes the blame for a murder committed by one of his superiors.
Upon his release from prison 18 years later, Ichiban is betrayed by his former mentor and finds himself without money or a home in the Isezaki Ijincho district of Yokohama. Luckily, he finds aid from a local community of people who are homeless, who dress his wounds and offer him a place to stay. From here, he becomes increasingly entangled in the area’s complex local politics, following a mystery that may explain what happened to his mentor and how it relates to odd happenings in Ijincho.
Even compared to previous entries in the series, the opening hours of Yakuza: Like a Dragon largely succeed at depicting marginalized people with care. As Ichiban finds himself reeling from personal betrayal, without any money or a place to return to, the homeless community of Ijincho greets him with open arms. These characters are portrayed as trustworthy and sympathetic, people with dignity worthy of respect. For instance, Nanba, who eventually joins Ichiban on his journey, saves the protagonist’s life by patching up his bullet wound. The chief of the homeless community is equally helpful, offering a place for Ichiban to stay. While not every unhoused person you meet treats you well, the story frequently pushes back on negative tropes that depict those struggling financially as dangerous or selfish.
In a particularly pointed scene, Ichiban attempts to give a “pull yourself up by your bootstraps” speech to the community that took him in, claiming that if they apply themselves, they can get jobs and turn their lives around. However, Nanba cuts Ichiban’s rant short, passionately explaining how people end up homeless because of various complicated reasons frequently out of their control. Quite blatantly, he says, “You think they’re too lazy to work? They all want stable jobs, man. But wanting something doesn’t magically make it possible!” While the story stops short of fully diving into the myriad systemic causes of poverty, at the very least, it shuts down the common refrain that homelessness is primarily caused by character flaws or a lack of effort. The following scene doubles down on this, and Ichiban finds that even though he wants a job, he cannot find employment because he lacks a permanent address. He eventually gets around this barrier, but only because a higher-up at the employment center breaks the rules in his favor, giving him and Nanba a lucky break.
This focus on financial struggles feels baked into the setting, as nearly everyone you meet in Ijincho is barely getting by, whether they be journalists, small business owners, or office workers. Mirroring the real world, the gig economy is in full force, with several mechanical and narrative allusions to taking odd jobs over steady employment. The first three characters in your party are middle-aged men with no savings who must chase down dangerous odd jobs to get by. All this stands in striking contrast to something like Yakuza 0, the series prequel set during Japan’s booming “bubble economy” of the ‘80s and ‘90s, which sought to depict an era defined by unsustainable fiscal growth. In that game, punching gangsters resulted in literal explosions of money, and your bank account figure sat in the corner of the screen like a Devil May Cry score, skyrocketing as you dispatched each foe.
The early hours of Like a Dragon don’t just sell you on these harsh economic realities through storytelling; they also convey this through mechanics. When Ichiban is left for dead at the beginning of the game, your bank account is reset to 0 yen. From here, you have to search under vending machines for spare coins and cans to progress the plot. If you’re used to stocking up on Staminan, an essential healing item used to restore large chunks of health in previous games, you will instead find yourself buying convenience store sandwiches to keep yourself alive during fights because the latter is too expensive. During these early sections, the game’s economy reinforces the narrative’s focus on characters who are barely getting by. All of this isn’t to say that these mechanics fully capture the hardships of poverty in the real world or anything approaching that, but at the very least, these systems don’t undermine what the story is trying to convey.
However, while the narrative continues to focus on those suffering from economic conditions throughout, at a certain point, the gameplay almost entirely drops this pretense. In my first playthrough, the breaking point came in Chapter 5 (out of 15) when I was introduced to Eri and her struggling business, Ichiban Confections. After Ichiban learns that his recently murdered employer, Nonomiya, had planned to help take over Eri’s company, our protagonist decides to step in and run the business himself. From here, you can partake in a surprisingly in-depth management minigame where you can purchase properties, hire or fire employees, and prepare for shareholder meetings.
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