Working For the Love of the Game: The Problem With Blizzard’s Recruitment Video
There are things which must be stated up front any time Blizzard is a topic of conversation. The company is a financially stable island in what is, these days, an industry wracked by layoffs, bankruptcies and incompetence. World of Warcraft, its flagship game, is the most financially successful videogame in history. It’s not at all an exaggeration to say that they can pick and choose anyone in the industry they want for employment; people are clamoring to get in, even from outside the industry, because of Blizzard’s stability and quality of product.
All of which is why their recent recruitment video is an oddity. It might seem a bit indulgent to spill ink deconstructing a promotional video, but the six minute clip left us wondering what role Blizzard actually plays in the industry. Does their stability allow them the freedom to be trendsetters, or are they just as beholden to industry forces and ideology as any other developer?
Immaterial Benefits
The clip in question has everything one would expect from a small studio’s recruitment video: appeals to creativity; glimpses of an idyllic nerd-chic workday; the promise of “small company” “focus and commitment”; nineteen permutations of “passion”, “friendship”, “family” and “love” squeezed into just six minutes. The message is hammered home that this is not a job, it’s a new family.
A minute and 45 seconds in, a series of employees tell us that even non-developers can contribute to Blizzard’s games. He says that “creative people can really thrive” there and that “all of the departments inside of Blizzard aid in game development.” Another adds, glowing, that “You’ll see in the credits for all of our games, it says ‘Designed by Blizzard Entertainment’ [as] the very first thing. And it really is true.” This is tautology rendered into achievement. Of course it’s true that the whole studio contributes to the final product. Of course Blizzard’s games are “Designed by Blizzard Entertainment.” It is telling of the ideological and material conditions of the games industry that the simple act of giving a full group of workers credit on their production seems like an accomplishment. The irony, of course, is that those employees, beaming with pride, aren’t themselves named or credited in the recruitment video.
The only major difference between Blizzard’s video and the sort of messaging you’d find from a smaller, less successful studio is the clip’s glossy production values, which recall a movie trailer rather than the low budget cheese of such videos from yesteryear. And that’s a problem. Given Blizzard’s success and market strength, one might expect Blizzard to be able to go further than this industry-standard rhetoric. But the video makes no mention of the concrete benefits that working at Blizzard provides. There’s no mention of benefits or wages; nothing about crunch time, that specter haunting the industry; nothing about the sort of material, tangible things that make a difference in how one is employed, rather than how one feels during employment. There are perfectly acceptable, subtle ways to talk about these things without veering into the gauche. Employees could talk about their own financial security, or about being able to plan for the future while simultaneously being fulfilled with their work today. Other industries do this, why can’t we?
But your recruitment will be based in love, not on wages. The mentions come rapid fire, culminating in the grand pronouncement from one employee: Blizzard employees are “just a bunch of geeks,” just like you. This is a window into how the industry as a whole views employment. As one of us has written about before, this is an industry with a layoff rate twice the national rate[PDF] across all industries and a culture of crunch where 68% of respondents work more than 50 hours a week for months at a time in order to get a product out the door. It’s a bad tradeoff: In exchange for being quiet about wages, hours, benefits and the like, you’ll get to hang out with like-minded people you’ll love to be with. The Blizzard video is the distillation of this pitch in a very blunt form.
Trendsetter or Adherent
The odd thing, however, is that Blizzard doesn’t need to make this pitch. It’s an angle meant for new blood hoping for their first industry jobs, workers who aren’t burned out yet, and people for whom the word “passion” doesn’t elicit a visceral recoiling. In fact, if you visit their job openings you’ll see very few entry level positions. Most postings demand prior experience in the videogame industry or, at least, in a field which can translate. And that’s even if we assume that Blizzard needs to make any pitch at all; as one of the crown jewels in the industry, a place that (and this must be repeated for a full picture) seems to be a legitimately better place to work than just about anywhere else in the industry, they most assuredly have experienced people wanting to come in for even low level jobs.
You cannot separate any company from the broader culture of the industry within which they operate. Blizzard, for all of their power and clout, is still part of an industry where blurring the line between the personal and the occupational is the standard operating procedure. And this is why the video was made. The retort will be that other industries make passion videos, and this is true, but we are not interested in those, at least not as anything other than as an indictment of capital’s relationship to labor as a whole. They are not wholly applicable to this video in this industry. And this industry, as a place where a livable wage is earned for sane working hours, is crumbling from the foundation up. All for the love of the game.