NeoCore Games Promises 90+-Hour Work Weeks as Apology for Delaying Warhammer 40K Title
Image via NeoCore Games
NeoCore Games is drawing heavy criticism for its offering the promise of 90+-hour work weeks as an apology for the delay of its forthcoming title Warhammer 40K: Inquisitor – Martyr.
In a blog post on the company’s website, producer Zoltán Pozsonyi announced that the game would not be ready to launch by its scheduled release date of May 11 due to “technical issues” that “were solved a bit late on one of the console platforms,” pushing the release back by less than one month to June 5.
Pozsonyi apologized to fans and offered a period of massive crunch as a penance to make it up to those who’d have to wait a bit longer for the title. “In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr,” he said.
The announcement of what would amount to 13-hour work days was later removed from the post, with NeoCore’s head of publishing, Linda Bozoradi, explaining away the crunch pledge as “an unfortunate joke” on Twitter.
And no, we don’t work 90/7, it’s an unfortunate joke.
— Linda Bozoradi (@LindaBozoradi) April 19, 2018