Professor Layton Is Back, but Can It Ever Reach Its Former Heights?

I was introduced to Professor Layton the same way I was introduced to Pokémon: through my babysitter. I remember being bored at her house, so she gave me a bunch of videogames to try out. I played a completed save file of The Legend of Zelda: Ocarina of Time and watched other kids play Twilight Princess, which kickstarted my fascination with the franchise. But the series she introduced me to that I most fell in love with was Professor Layton.
I was likely too young (or just stupid) to play the games as they were intended, as my small brain often had trouble solving the increasingly complicated puzzles. I had to ask my babysitter for help, or just look up the answers online. That might seem to some to defeat the entire purpose of a game entirely centered around solving puzzles, but to me, they were just an obstacle to the real enjoyment of the game: its story.
Professor Layton follows the adventures of its titular British, top hat-wearing protagonist and his young apprentice named Luke. The two of them run into all kinds of friends and foes, all of whom have the capacity to make you laugh and cry in equal measure. Each installment has a central mystery, which kept me hooked to the very end. While often silly, the games also have deeply emotional parts to them, with Professor Layton and the Unwound Future being the first videogame I ever shed tears over due to its heartbreaking ending.
As I got older, I began to play the games more as they were intended, engaging with the puzzles instead of immediately seeking the answers from other sources. I came to deeply enjoy them as well, as at least the story-critical ones always felt fair and novel. The solutions would often require outside–the-box thinking, such as one that requires you to ignore the complicated series of tubes out of which a foul odor is coming and simply use the two corks you’re given to plug the nose of the distressed person. Fun, clever puzzles like these are littered throughout the games, and I credit myself easily acing my college logic class to the practice the games gave me.
We have Akira Tago to thank for these ingenious puzzles, as he was credited as the series’ “Puzzle Master” for all six main titles. A psychologist and creator of the “Atama no Taisou” puzzle book series, which he started in 1966, Tago joined the Professor Layton team starting with its first entry, Professor Layton and the Curious Village, in 2008, and continued to create puzzles for the series until the final entry of the prequel series, Professor Layton and the Azran Legacy, in 2014. Just two years later, in 2016, Tago would pass away at the age of 90.