LEGO Star Wars Battles Brings a Galaxy of Multiplayer Action to Apple Arcade

LEGO Star Wars Battles is a mobile PvP arena battler based on characters and settings from across three eras of Star Wars canon, tied together with the absurdity and gentle wit of LEGO figurines fighting. Developed by TT Odyssey—a subsidiary within the same family responsible for all the other LEGO videogames—LEGO Star Wars Battles will bring its players to real-time-strategy battles with opponents on Jakku, Kamino, Kashyyk, Geonosis, Endor, Naboo, and more.
The look of the game will draw on specific LEGO styles. The battlefields are based on minifigure and micro figure scale, with system LEGO sets in the surrounding untouchable areas on a screen, and the pre-matchup planet selection screen is based on the LEGO advent calendars. The creative team, led by studio head Jason Aven, creative director Chris Bowles, and art director Steve Wilding, also took inspiration from the LEGO movies to texture the figure characters with damage and soot, and adapted triple-A console lighting techniques to make high-res 3D graphics. They even partnered with LucasFilm and the LEGO Group to design an all-new LEGO Star Wars figurine, adapting the Flametrooper from The Force Awakens and The Last Jedi.
Built from the ground-up for mobile, and releasing exclusively to the iOS Apple Arcade today, Sept. 24, LEGO Star Wars Battles will step away from the action-adventure genre of its predecessors to be the first LEGO videogame focused on multiplayer, though bots will be available in the rare case that matchmaking comes up empty.
The game will include champion characters like Rey, Darth Vader, and Yoda, much like the Battlefront games from LucasArts and EA. While LEGO Star Wars Battles bears a genre resemblance to a game like Clash Royale, it’s deeper than a cut-and-paste job. There have been times when not much more could be expected from a licensed game, especially a licensed mobile game, than drawing some familiar skins and textures on rote gameplay. Times seem to have changed, though at the end of the day the most unique part of the mechanics is simply drawing from the LEGO Star Wars aesthetic. Atmosphere and name recognition are what will sell this game. From the gameplay video we were shown, that atmosphere includes samples if not full tracks from John Williams’s legendary scores. We’ll see if they’re varied enough not to bore.