Family Ties and Bad UI: The Utter Inscrutability of Crusader Kings 2
The first time I played Crusader Kings 2, I uninstalled it. Hours later, I installed it again, and played until four in the morning. The next day, I played until the sun came up. I am now in self imposed exile from Crusader Kings.
Me and my friend Max both decided to try and tackle this game together, and had the same experience. Utter confusion, frustration, absolute obsession. Just prior to me writing this, he texted me a video, set to “Started From the Bottom,” by Drake. Proof of his empire.
“It was a good idea to have Wales take over the world,” he said, his little nation spanning Europe, with colonies in Africa and Asia. “The names are all so crazy.”
The first time I played this game it made me want to tear my hair out. I couldn’t tell if anything was happening. I was so used to progress bars, pop ups to tell you that you’ve gained experience, slyly worded copy to give me hints about how to play. The most modern feature of Crusader Kings 2 is that it automatically saves every year, on January 1st.
In Crusader Kings 2, you can play as anyone that is alive in 1066 AD, with the implicit goal of having your dynasty conquer and rule Europe, parts of Africa and parts of Asia. I mean, the game doesn’t really give you any goals, or really any instruction. You don’t get achievements here. You could spend your entire game fast-forwarding and watching how the game calculates how history would turn out. At most what you’re doing is nudging a little here, fighting a little there.
Max said we should buy these guys a User Interface Designer, and to some degree I agree with him. In a word, the UI is awful. It’s just awful. Even the tutorial mission they give you is almost impossible. I almost didn’t finish it! How could I—everything is buried under menus, everything takes over three clicks to get to, everything is just impossible to find. Crusader Kings, at the end of the day, is a gloss that’s been thrown on a bunch of spreadsheets. I am throwing numbers at other numbers and hoping that equation will yield the results that I want. Maybe you can reduce every game that way, if you want to be a cynic. But Crusader Kings doesn’t hide it as artfully as even its closest cousins, like Civilization, which do a lot of the narrativization of your gameplay for you.
The second time I played Crusader Kings 2, I started off as a Baron in Ireland, sort of just plodding through, trying to understand why so many of my friends like this game. I got him married. I fast forwarded through time. I was exhausted, as I usually am in the evenings now, and almost slept through the pop up indicating that a plot had been discovered to murder my infant son by my brother. Well, imprison him, that’s fine. Fuck brothers, anyway. A few months later, another plot was uncovered that my other son from my previous wife was trying to murder me.
Oh no. That would not do.
Traversing the Crusader Kings UI feels like work. It takes time to understand the conditions in which your schemes can be met. It will not guide you. The buttons have inscrutable labels—when I asked for guidance on Twitter, people sent me multiple page length guides and expansive wikis on just how to start the game correctly. Sometimes you have to just hope that the numbers you threw at these other numbers will intuit what you want to happen. I’m still not ever sure if I’m doing things right. Sometimes, Crusader Kings feels the most like court intrigue, like spying, like interpersonal interactions of any other game I’ve played.
It’s the uncertainty. You can predict human behavior but you can’t really know how people will behave. It’s always a dice roll. Humans aren’t a series of numbers of course, but maybe Crusader Kings’ inscrutability helps disguise it’s calculations better than games that hand more information to their players.