Hades II‘s Ill-Defined, Unserious World Undermines the Depth and Power of Mythology

Can fantasy take itself seriously anymore?
I’ve been thinking about this a lot between Hades II runs. Like the first game, it is an irreverent take on Greek myth. The sirens are part of a rock band, complete with a drum kit and wailing guitars. Its witches use Tarot cards, an Italian invention from the mid-15th century. Weapons include automatic rifles and missile-blasting mech suits alongside axes, knives, and staffs. The intention here is to make the sometimes alienating classics breathe with new life. But the effect is another kind of alienation. Hades II‘s world is ill-defined and scattershot, swimming in references that lack a central coherence. Without details, it can only occasionally grasp at depth.
Take one example: the villain Chronos. He is Hades’ own father, continuing the games’ fixation on daddy issues. He has somehow reconstituted himself and fights our divine heroes to win control of the world. He already taken Hades’ realm of the afterlife. He is the God of Time and his visual design pulls from clockfaces. Chronos’ underworld is overrun with ticking gears and other machinery. In the boss battle against him, you fight atop a giant clockface, which also structures some of his attacks. But clocks are not an elemental symbol of time. When Chronos existed as a part of widespread religious practice, there were no mechanical clocks at all. Clocks are an easy shorthand, the obvious choice. Thereby, they are the less poetic or fantastic one. Hades II’s Chronos still wields a scythe, but lacks any of the associations with the seasons and harvest that he had in antiquity. There would be many ways to render Chronos, complex and ancient as he is. Hades II goes for something recognizable and legible, losing its source materials’ fuzzy strangeness.
This is a problem inherited from the original game. Each of the ancient Greek gods has a horrifying grandeur. In The Bacchae, Dionysus drives a woman into such a frenzy that she kills his son. In Sappho’s poems, she calls Aphrodite a “snare-knitter,” and says, “she has almost killed me with love.” In Hades, both these gods are associated with shallow elements of their domains. Dionysus is a frat-ish party animal and Aphrodite a simple flirt. The reduction of these figures into tokens leaves a sour taste. These are gods that people did (and still do) worship. That doesn’t mean you can’t treat them comically, but they are worthy of something more interesting. Although Hades II pulls from both immediately recognizable and more arcane parts of myth, it pulls wide, rather than deep.
Great fantasy fiction, whether it pulls from myth or not, requires a seriousness that can be more than a little embarrassing. Imagine, if you will, old J.R. describing the world of Middle Earth to you at cocktail party in 1935, not knowing that this imagination would turn into a classic of English literature. But it is exactly that seriousness, unseemly at a party, which makes those books so vivid. Even the Peter Jackson films, which add some quips and silly Hollywoodisms, have nobility to them which has ensured they remain beloved.