Touch Grass: Mario Kart World, Wheel World, and the Real World

Touch Grass: Mario Kart World, Wheel World, and the Real World

There’s a bike that has sat unused in the corner of my living room for longer than I care to admit and every glimpse of it is a reminder of a person I used to be—a person with whom I’ve lost touch and would love a reunion with. That’s because I used to be someone who, for lack of a better phrase, touched grass more often than I currently do. As a kid, I was far sportier than I sometimes let myself believe. I aspired to be a professional soccer player, for one, and joined flag football the second I got to middle school. I did karate throughout elementary, skated in high school, and once relished the burning feeling in my lungs after a hard run. Removed even from the world of sports, I used to feel like a more well-rounded person with a tangible sense of community and a healthy relationship to the outdoors before I grew more anxious of people, colder to the world around me, and increasingly insular. As a result, I huddled in place—that place being my bed or couch—and devoted myself to one of my other loves instead: games.

And I don’t regret it. Games have let me live a thousand lives, all the meanwhile saving my own time and time again. I’ve been legendary heroes, roguish adventurers, god-killing teenagers, and everything in between. But I do feel like my relationship to games has always hinged on some sort of sacrifice (an entirely unnecessary one) that I made long ago, one which has estranged me from the wonderful world I once felt more closely aligned with. And while I’m pleased with the person I’ve become, I can’t say I don’t miss who I used to be and the passions I once made the time for. Fortunately, a run of killer games this year has reminded me of my great love for the outdoors and how crucial it might be for me to get back out there. 

Take Wheel World, for example. The latest Annapurna-published joint revolves around the act of cycling through an idyllic island, jumping off of ramps, challenging others to races, and swapping out parts to make the best bike. Playing it feels like reuniting with a long-lost friend. Its chill, open-ended structure allows you to go in practically any direction you want with little deterrence, which feels reminiscent of the whole reason I fell in love with biking in the first place. As one character succinctly puts it, “The point is the ride! You gotta make it last. Party pace.”

As a kid, I cherished my bike more than most of my possessions. I used to relish just taking it for several spins around the block and remember once being so enamored with a girl that I lapped the neighborhood every other day on my bike just to potentially bump into her like I was farming a rare shiny Pokemon encounter. I didn’t even mind the sweat and exhaustion, and as a matter of fact I think I loved it, even if the effort was largely for naught. Eventually, I began pushing myself further, and though my parents would disapprove now, I’d go behind their backs and take my bike a neighborhood or two over, which felt like stepping into a whole new world as a relatively land-locked kid. Every drop, scrape, and/or instance of going over the handlebars felt worth it for the thrill of bombing a hill and the promise of uncharted waters at the end of my tiring journey.

Wheel World isn’t the only game to recently unearth my deeply buried feelings about the outdoors. Mario Kart World has instilled a desire in me to hop in a car and drive aimlessly like I’ve never known. Playing it takes me back to the few real road trips I’ve done, and how unspeakably close you become to the people who you travel with, even if it’s only for a day or two. Every trip I take across the game’s wide-open world is another reminder of the vastness out there, and how much richer I feel after seeing another pocket of the world. Peak, on the other hand, reminds me that I’ve got the spirit (and legs) of a hiker, and that there is little I wouldn’t do to idly amble around a national park with my closest friends, crack jokes, and take in the best that nature has to offer. 

Another game that has prompted a reevaluation of my life, Despelote, isn’t even really about playing soccer as much as it is about loving and being molded by it, but its awkward main character, Julián, connects with his classmates, neighbors, and family through their shared passion for it. When I really think about it, partaking in sports at recess or gym classes is likely what first broke my walls down, and opened me up to the very first communities I sought out and molded myself. And on the other end of that spectrum lies Rematch, an extremely competitive soccer game that has lit a spark under me, recalling how deeply I once embodied the drive and dedication of a sportsman, and how my competitive endeavors pushed me in ways I’ve rarely found since. 

Each of these experiences has served as a kind of nudge lately to get back out into the world that once inspired me. Wheel World in particular keeps making me wonder why I ever gave up the thing that made me feel so alive. There’s something romantic about the way the player rolls through picturesque landscapes and into scrapbook-perfect small towns. It tugs on my heart, which clearly longs to be out there. It reminds me of Mae and Gregg biking in Night in the Woods as the sun sets and one of my favorite compositions plays. I’m reminded of Connell and Marianne of Normal People cycling through the Italian countryside while a breezy indie song scores the serene scene. It reminds me of peace in the middle of a storm and how I ought to romanticize my life more than I do. Biking makes me think of the world I’ve yet to see, the landscapes that have yet to take my breath, the people I’ve yet to meet, and the roads I’ve yet to go down. 

Games have long served as a getaway from reality, where things often feel cruel and unjust, but I think I’ve spent so long running away from the world that I lost sight of my own place in it. And though I’ve managed to find community and a sense of belonging elsewhere, it still feels like I’m not being entirely honest with myself the longer I remain a shut-in. These recreations and imitations are wonderful stopgaps, but they’re no replacement for the real thing. I want to be sun-kissed and worldly while I still can, and it seems like the first step down that road is to tune up that bike in my living room, get back on that saddle, and go touch grass. Maybe I’ll see the rest of y’all out there.


Moises Taveras is a struggling games journalist whose greatest aspiration in life at this point is to play as the cow in Mario Kart World. You can periodically find him spouting nonsense and bad jokes on Bluesky.

 
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