Dive, Gather, Filet: The Charming, Insatiable Gameplay Loop of Dave the Diver
Photos via Mintrocket
The opaque, mysterious depths of the deep ocean are about as good a setting for a survival-based videogame as one could possibly hope to be gifted. In so many respects, the ocean mimics the inhospitable void of outer space in these scenarios, right down to the “weightlessness” and need for special equipment to sustain human life in a place where it was simply never meant to explore. Popular games such as the Subnautica franchise have successfully mined both the wonder and terror of the setting, leaning into the claustrophobic feeling of knowing that you have miles and miles of watery expanse bearing down on you at any given moment. But leave it to an unexpectedly charming game like Dave the Diver to throw itself into the same territory while evoking entirely different feelings. There’s nothing here so harrowing as a first encounter with a massive undersea creature in Subnautica, nor is there intended to be. “Survival” may technically be part of the pitch, but Dave the Diver flips the script by making survival elementary rather than desperate in most situations. Instead, it embraces a cozier ocean diving mechanic and then adds richness to that experience with a dizzying, often hilariously random suite of minigames and secondary gameplay elements, the likes of which continue to be introduced right up to the conclusion of its main storyline. Like an abyssal trench, it’s far deeper than it initially appears.
Dave the Diver thrusts the player into the role of the titular Dave, a goodhearted if seemingly milquetoast man who is continuously getting roped into exploiting his scuba diving abilities in order to assist or help others. You’re recruited by your pushy friend/financier/fortune seeker Cobra to relocate your diving operations to The Blue Hole, a newly discovered ecological wonder that seems to contain fish species from all over the world in a descending strata of biomes. There, Cobra has opened a new sushi restaurant that will serve this bountiful array of seafood, run by the enigmatic and uncompromising chef Bancho, who insists on experimentation with unconventional ingredients. As Dave, your primary duty is to keep that supply of ingredients flowing … until, of course, you’re also roped into day-to-day restaurant operations, thwarting plots by eco-terrorists, and exploring the source of the region’s earthquakes, which may be related to the fate of an ancient, undersea civilization of mer-people. Oh, and that’s not to mention all of the farming (on land and underwater), tool-crafting and seahorse-racing that you’re also going to be doing.
It’s this breadth that makes Dave the Diver into a memorably off-kilter experience. The game throws such a dizzying array of odd experiences and mini-games at you–many of them never to be repeated again–that it never has a chance to grow stale, because there’s always some odd new mechanic being introduced. It makes the entire thing nearly unclassifiable in terms of genre, being one part Metroidvania exploration adventure, one part resource gathering/crafting and one part restaurant management simulator, all of them entirely charming. But that’s just scratching the surface, as there are brief segments that bring in elements from rhythm games, puzzle games, stealth/infiltration games, racing games, or Mario Party-style absurdist minigames built around following directions, fighting or even good old fashioned button mashing. Every time you think Dave the Diver is finally ready to rest on its laurels, it cooks up some silly new task for you–even an It Takes Two-style segment where the player must simultaneously control two characters in order to navigate a labyrinth of obstacles. It should be noted that all are delivered with a relatively low level of difficulty, because Dave the Diver is less interested in challenging a player’s skill than it is in gently guiding them through its comforting, low-stakes story.

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