Magic for the Masses: So You Want to Play Magic: The Gathering?
In 2015, I’ve seen more people publicly playing Magic: The Gathering than I can remember. At restaurants. Coffee shops. Floors of university halls. Every Subway restaurant I’ve entered. The game hit comic store shelves back in 1993, two years after designer Richard Garfield started development. In the two decades since, there have been highs (Jace the Mind Sculptor) and lows (mana-inefficience). The 60-some Magic expansions have created myriad ways to play the game. The latest, Fate Reforged, was released last month.
My Magic buds and I pour hundreds of dollars into decks. Every week, we go round after round with our different constructed decks: Standard, Commander, Modern, Legacy. Five hours later, there’s a decent-sized bar tab. Someone’s avoiding eye contact and Googling the legality of a card combo (Pro tip: There’s an advantage in letting your buds knock back a few). Like the #emorevival in the music realm, Magic is everywhere again. If you need more convincing, check out South Park’s recent “Cock Magic” episode, where Cartman, Stan, Kenny and Kyle force roosters to play illegal basement M:TG matches. Last year Hasbro, which bought Wizards of the Coast in 1999, commissioned Game of Thrones writer Bryan Cogman to pen a Magic movie. But more than ever, my friends and I get curious table visitors. Not necessarily Magic-types either—like, dudes in athletic wear: “Y’know, I always wanted to learn that game, but it seems hard and…like, a money pit…and the only person I know who plays it is my weird cousin…”
It’s not hard to learn. It doesn’t have to be a money pit. I don’t know your family life, so I can’t really say anything about your cousin. But if that’s your impression of the game, this column is for you. It’s meant to serve as a gateway to Magic without breaking the bank. You can choose to do that later, but for now, you just need a desire to play and an equally excited friend or two. It also helps if you’re not Bob from accounting.
Getting Started:
First things first, you’re a Planeswalker. Take a second to bask in your new title and responsibility. Your powers make you capable of drawing on mana (generated by playing land cards) to cast spells. Your goal is to use a 60+-card deck to bring your opponent’s life total down to zero by casting and utilizing spells.
These spells have different categories (creature, enchantment, artifact, sorcery and instant) as well as different strategies defined by land types (island, forest, mountain, plains, swamp). Island players are attracted by wit and trickery. Much of the island allure is forcing your opponent’s hand—whether that’s preventing their spell before it hits the table or turning it against them once it’s out. Mountain players rely on pure brawn. It’s a color defined by fire, so we see hasty goblins and burn spells like the ever-handy Lava Axe. Forest players rely on slow, steady growth to bring out huge creatures for a crushing finish. Plains players call on the powers of the heavens—and here we see human soldiers, flying angels and one of the multiverse’s most powerful planeswalkers. Swamp, the black mana, is essentially the plains’ opposite and relies on the power of straight-up evil. Ronnie James Dio would play mono-black. Here, you’ll see demons sucking away your life total for their own benefit. Your deck can include anywhere from one to five colors, though the latter is highly advised against. Recently, with the Khans of Tarkir expansion introducing three-color clan cards, most Pro-Tour Magic decks include three colors.
Though we’re giving a basic rundown of the game here, the goal of this column isn’t to teach the game. But for the sake of being complete, Wizards of the Coast has released a six-part primer on how to play. The first video is below, and you can follow through the rest in the suggested videos section.
Duels of the Planeswalkers is another decent learning tool. It’s an online version of MTG where you can play online tutorials that will take you from your first draw step to the final, victorious attack. It serves as a fun entry point but as we noted last year, it’s a limited tool with low replay value. You can play Duels on iPad, Xbox One, Xbox 360, Steam and Android. Last I saw with Duels, there was little to no explanation on how to use or deal with a newer addition to the Magic world: a planeswalker. Check those rules out here.
What Cards Should I Play?
Two recent options that I believe give entry-level players the most bang for their buck are prepackaged duel decks or one of the new Commander decks. Out of the box, the Commander sets are more expensive, more complicated, but with better cards (plus you need a buddy to invest in one as well). However, long-term, I believe it’s the most fun format for casual M:TG play. Neither of these options fall under “standard” deck construction, meaning that these cards don’t qualify for most tournaments you might find in your area. But, cool it—we’re not thinking about that yet. In the meantime, we’re worried about getting you started, and these are my suggestions for an easy beginning: