Transcending Souls: Nioh Is More than a “Souls-like”
Yes, it’s derivative, but does Team Ninja’s long awaited title do more for the genre than From Software has for a while?
The term “Souls-like” is thrown around these days for any game that strays even close to From Software’s popular style. For Honor has Souls-like combat (it actually doesn’t); Lords of the Fallen is Souls-like from top to bottom, and The Surge is definitely, unapologetically Souls-like. It might be a genre unto itself, but there’s nothing wrong with a developer borrowing a popular idea and trying to put a new twist on it.
Nioh, the latest Souls-like hit, comes from Team Ninja (those of Ninja Gaiden and Dead or Alive fame), which means its claim to the hard-as-nails action adventure lineage predates From’s Demon’s Souls becoming a cult classic, and certainly before Dark Souls bore Bloodborne. This is a developer that made brutally difficult games, both praised and lambasted for unfair challenges alike, that featured copious amounts of nonsense that might seem outright broken in a modern videogame.
So how is it that a game in development since 2004, by a team that, not long ago, was putting out the woeful Yaiba: Ninja Gaiden Zero, has just delivered the best combat in a Souls-like game since Dark Souls itself?
It may seem crazy, but first and foremost we have to talk about performance. Being a PS4 exclusive might afford it some extra bells and whistles thanks to the PS4 Pro, but Bloodborne was also an exclusive, and neither From nor Sony appear to have interest in making their phenomenally dark universe run better on the latest hardware.
Nioh runs beautifully, with options to allow choice between a cinematic experience, or one that has a high frame rate and feels more like a PC game than a console one. This is important because From Software has always struggled with optimization. From the days when smashing through barrels would tank the frame-rate, to Bloodborne’s well documented performance issues and load times, even right up to Dark Souls III, which struggled to maintain a solid 30 FPS frame rate in some areas at launch, Nioh instead offers the option to prioritize performance over aesthetic, and it’s a welcome choice, meaning we can have a smooth game to play through.
But it does look great, and channels titles that many people would love to see make a comeback, like Capcom’s Onimusha. The feudal Japan environment means that all those fast paced weapons feel beautifully at home, and there’s a sense of humor (talking cats, anyone?) that offers levity to an otherwise oppressive, demonic atmosphere.
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