Trails End: Nihon Falcom Ending the Trails Series Is the Right Call

Think of the present-day videogame landscape. There’s obviously a lot of good out there, but it’s dominated by sequels to AAA games and new series from major publishers that are allowed to exist because they can be spun off into movies and television, not “just” as videogames (and movies and television, well, they certainly love their known quantities, too). It’s an industry terrified of failure, too often terrified of anything besides maximizing the short-term profits for investors, which is where all of the layoffs come from, as well—layoffs that cause long-term damage to studios, to games, to people.
And then there’s Nihon Falcom, which seems content, over 40 years on now, to be as humble about their operations as they’ve ever been. Like anyone else, they’re in the business of staying in business, but look no further than recent interviews about their most successful franchise, Trails, which has helped the studio explode in popularity on an international and multiplatform scale, after decades of being more of a Japanese success story who spent as much of their dev time focusing on personal computers as possible.
Here’s the short of it: Trails is going to come to an end. Toshihiro Kondo, the current president of Falcom, estimates that the subseries, which belongs under the banner of The Legend of Heroes, is “80-90% complete” and that, “though we’re currently celebrating the 20th anniversary of the series, you won’t see a 30th or 40th anniversary.” If you remember your Paste articles about Trails, you’ll recall that the series is “the most ambitious epic in games,” owing to it being 20 years in now, with a story so connected and so expansive that there’s no true right answer for where to begin except for at the beginning. And Falcom is going to put an end to it, even though its popularity has been growing to the point that it sits alongside Ys—Falcom’s longest-running series, as it debuted in 1987 on NEC’s PC-88—as a tentpole franchise.
Falcom could probably keep making Trails games well beyond the sell-by date for the franchise, like Ubisoft has with Assassin’s Creed. At one time, it seemed like there might actually be a resolution in that series, but it became clear—as it was annualized and multiple teams were put on it and the present-day portions were both pushed to the side and intentionally designed so that basically nothing of true consequence that led to what you’d call a climax happened within them—that they’d make these games forever so long as people are buying them. That’s not what Falcom’s going to do, however. North America just received Trails Through Daybreak in July, its sequel will arrive in “early 2025,” and Falcom has already announced that the third and final game in that specific arc will release in Japan this September. Daybreak received rave reviews, and is a clear step forward for the series not just technologically speaking, but in its gameplay and in its writing—Falcom’s writing has always been great, but it’s taken a real step forward here, especially with regards to characters. So you’d be forgiven for seeing the company maybe change its mind and try to squeeze a few more Trails games out instead of saying they’ve got maybe two or three games left before this thing wraps forever, but that’s not what they’re doing.
And here’s why, per Kondo, via an interview with Gamespot’s Jessica Cogswell:
You see, the Trails series has been going on for 20 years now, and as great a thing as that is, the issue is that that means a lot of folks have been working on that title for many, many years. They want to try new things. They have new ideas. There are new challenges they want to tackle.