Start a Surreal, Body-Movin’ Party with WarioWare: Move It

I’ve made my search for the next great party game abundantly clear, and it seems some cosmic power is listening because we may have another strong contender in the upcoming WarioWare: Move It. This new collection of microgames continues Wario’s tendency to bring out Nintendo’s wackier side. It’s a side that I really admire largely due to the fact that in order to complete the games and presumably win when you’re against other players, you’ve got to objectively be the absolute silliest goose. Though it isn’t doing anything really new, WarioWare: Move It at least makes it all the easier to laugh at, and with, your friends. And that, folks, is what it’s all about.
As a warm up at my preview, me and the Nintendo rep walking me through my demo perused the WarioWare: Move It‘s new Museum. Here, I was able to get a sense for the sheer amount of microgames that the game contains, even if I wasn’t able to actually see and play them all. While I’m missing a firm number, believe me when I say it’s a lot. I suspect that without the complete Museum, folks can expect to have to throw a few parties themselves in order to see them all. It seems like playing them once will ensure that they are added to the Museum where players can pick them up at their leisure, though, which will make revisiting favorites all the easier in this title. This is great news because based on my time with the game, there’s already a few that I hope to call up at my next gathering.
The first microgame I tackled involved making a motion to suggest that I was cleaning my back with a towel. Except instead of being a normal person, or whatever the equivalent of that is in the Mushroom Kingdom and its adjacent worlds, I was a humanoid turtle. Another turned me into a hungry chicken looking for its lunch. The game—which is about as simple as ever since all these tiny microgames take literal seconds to complete—accomplishes these inane little skits by first asking players to look very silly and strike certain poses or forms. These forms are repeated across various minigames, but in my short time with WarioWare: Move It, I could already begin to see how the developers managed to wring a surprising amount of variety from a fair few, like the chicken game’s Ba-kaw form, which recurred in brilliant ways throughout my demo.
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