Mario Kart World Gets Big Update, 3-Lap Courses Appear More Frequently

Mario Kart World Gets Big Update, 3-Lap Courses Appear More Frequently

The Mario Kart World version 1.2.0 update comes with some massive changes, including new features, bug fixes, and rebalancing. The entire list of patch notes is at the bottom of this post, but here are some of the biggest standouts.

As part of its open world focus, Mario Kart World includes intermission tracks where players race on highways that connect each major circuit. While the idea is interesting, the result is that these relatively straightforward tracks are given the same weight as the typical 3-lap tracks when racing online. Players would get around this by voting for a random course in VS Race and wireless races, which eliminated intermission tracks from contention. However, in the last World update, Nintendo undermined this workaround by including dozens of intermission tracks when selecting random.

Thankfully, in version 1.2.0, Nintendo has backtracked from this change somewhat and “increased the frequency of lap-type courses appearing in the selection when choosing the next course in VS Race and wireless races,” making it easier to play the traditional circuit races that most players prefer.

As for other changes, you can now see the waiting time until the next race or battle starts in multiplayer, and you can also choose who you want to spectate in Knockout Tour and Balloon Battle. CameraPlay will also remember your camera cursor position and size.

Changes to the game’s AI, referred to in-game as COM, are in effect as well. No COM is a new option that has been added to Singleplayer VS Race, and COMs have also been nerfed in every mode but Battle.

Some items have also been tweaked; the Boomerang’s homing is now weaker, and you’re less likely to get a Triple Dash Mushroom in a low position when item rules aren’t on Frantic. And, if you press A too early when starting a race, you’ll be alerted with a spinning wheel animation.

According to YouTuber svcTyler, a huge change that wasn’t mentioned in the patch notes involves tricks. Now, when you land from a trick, you get “a ton of extra momentum.” He claims this will trivialize every world record made prior to the update.

Here are the full patch notes for version 1.2.0:

Latest update: Ver. 1.2.0 (Released July 29, 2025)

General

  • * In the “VS Race” of “Single Player”, added “No COM” to the COM rules.
  • * In the “VS Race” of “Single Player” and “Multiplayer”, added “Mushrooms only” to the item rules.
  • * You can now choose “View Replay” after downloading ghost data in “Time Trials”.
  • * You can now choose whom to watch when spectating in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wireless Play”, and “LAN Play”.
  • * You can now see the waiting time until the next race or battle starts in “Online Play”, “Wireless Play”, and “LAN Play”.
  • * When using CameraPlay in “Multiplayer” and “Online Play”, the game will now remember the camera cursor position and size until the player closes the game.
    • * If you change the number of people playing, the cursor position and size will return to their original settings.
  • * On the “Free Roam” map, when you gather all of the P Switches, ? Panels, and Peach Medallions, the colors of the various numbers will now change.
  • * Made COM weaker in everything other than “Battle”.
  • * Made homing of Boomerang weaker.
  • * Decreased the probability of getting a Triple Dash Mushroom in the low position, whenever the item rules in a race are anything other than “Frantic”.
  • * Changed it so order of getting ? Block is higher than in the past, whenever the item rules in a race are anything other than “Frantic”.
  • * Made it so there is a wheel spinning animation if the player presses the A button (acceleration) too early when starting a race while driving.
    • * Player will not lose speed even when spinning wheels.
  • * Increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues

  • * Fixed an issue where the rate fluctuations were sometimes displayed incorrectly in wireless races.
  • * Fixed an issue where the vehicle would stay floating in air when jumping off a half pipe.
  • * Fixed an issue where, when a player crashes while gliding and uses Bullet Bill, they go out of the course.
  • * Fixed an issue where, if a player quits a Rewind in the location where they were wall riding, the driver’s posture would not return to what it was before.
  • * Fixed an issue where the item that was displayed in the item slot would turn into something else when using it.
  • * Fixed an issue where in “Online Play”, the player would not dash even when getting on a Dash Panel.
  • * Fixed an issue where the points in a team race in “Wireless Play” would display incorrectly.
  • * Fixed an issue where sometimes controls were inoperable on the menu screen after the player was retired in “Balloon Battle” in “Wireless Play”.
  • * Fixed an issue where a Peach Medallion would sometimes disappear when doing Rewind in “Free Roam”.
  • * Fixed an issue where sometimes controls were inoperable when the player pointed the cursor at their own character or course and pressed A on the “Free Roam” map.
  • * Fixed an issue where sometimes controls were inoperable when the player quit a mission in “Free Roam” right before entering a pipe.
  • * Fixed an issue where the player would slip through some drift ice around “Sky-High Sundae”.
  • * Fixed an issue where the player would get caught on the outside of a handrail on the left and right sides right after the start of “Airship Fortress”.
  • * Fixed an issue where the player would get caught on the fence and not be able to move forward in “Bowser’s Castle”.
  • * Fixed an issue where, when the player used a Bullet Bill in “Bowser’s Castle”, they would not be able to glide and fell into the abyss.
  • * Fixed an issue where the player would go out of the course when using a Mega Mushroom on the last turn of “Whistlestop Summit”.
  • * Fixed an issue where the player could not get out of the location where they fell from a railroad when “Smart Steering” is on in “Whistlestop Summit”.
  • * Fixed an issue where the player would slip through the ground at a ramp near the goal at “Choco Mountain”.
  • * Fixed an issue where the player would get caught on a block when using a Bullet Bill on the road that enters “Choco Mountain”.
  • * Fixed an issue where the player would get caught on a plank of wood laid on the road when throwing a green shell on the road between “DK Spaceport” and “Whistlestop Summit”.
  • * Fixed an issue where the last place would be sometimes incorrect in the wireless races of “Dino Dino Jungle”.
  • * Fixed an issue where the player would get caught on the back of a leaf when using a Bullet Bill in “Acorn Heights”.
  • * Fixed an issue where the player would not be able to slip through a vase that is placed on the road in “Shy Guy Bazaar”, when using a Boo.
  • * Fixed an issue where the player would slip through the ceiling in “Dry Bones Burnout”.
  • * Fixed an issue where the player would sometimes hit a fence when throwing a red shell on the first turn in “Moo Moo Meadows”.
  • * Fixed an issue where one part of the effects that take place for the bridge transforming when heading toward “Rainbow Road” did not display.
  • * Fixed an issue where the player would slip through the ground on the road between ”Starview Peak” and “Sky-High Sundae”.
  • * Fixed an issue where some of the item boxes would not have appeared in “Wario Shipyard”.
  • * Fixed an issue where the player would slip through the bottom of a rock near the goal of ”Wario Shipyard”.
  • * Fixed an issue where the player would go out of the course when using a Mega Mushroom on a turn inside “Wario Stadium”.
  • * Fixed an issue where the player gets caught on a tree in the middle of a shortcut if they have “Smart Steering” on when heading from “Starview Peak” to “Dandelion Depths” in “Ice Rally” of “Knockout Tour”.
  • * Several other issues have been addressed to improve the gameplay experience.

 
Join the discussion...