Sony Closes Studio Behind Concord, Which Reportedly Lost Over $200 Million

Yesterday, Sony announced the closure of Firewalk Studios, the team behind the multiplayer hero shooter Concord that made headlines for its unfortunate release cycle. The game came out on August 23 of this year, but within two weeks, its servers were shut down after exceedingly poor sales, reportedly only moving 25,000 copies. Originally, it was announced that it was going offline to “explore options,” suggesting that it may be reworked and eventually re-released, but with the shuttering of the studio, that possibility seems to officially be dead.
In Hermen Hulst’s statement explaining why Sony Interactive Entertainment was closing the team, he wrote, “Certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options. After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.” He also stated that “the PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title.”
As this explanation points out, one of the main reasons that Concord flopped is because it was another release in a crowded genre. It was competing with hero shooters that had been around for years, like Valorant or Overwatch 2, which already had established player bases. It also didn’t help that Concord cost $40 when most entries in the space are now released for free. In terms of the game itself, reviews were mixed, with some complementing its core shooting, while others criticized its uninteresting character abilities and derivative mechanics.