Remedy “Unsatisfied” With Sales For FBC: Firebreak, But Promises Continued Support

Remedy “Unsatisfied” With Sales For FBC: Firebreak, But Promises Continued Support

In their latest financial report, Remedy admitted that their first self-published game, FBC: Firebreak, “underperformed” financially, and that “commercially, we were unsatisfied with the launch-phase consumer sales.”

The game was released on June 17 and was Remedy’s first multiplayer title. While the launch succeeded “technically,” in that it reached one million players in its first 10 days, most of these were on Xbox Series X/S and PlayStation 5 via subscription services that didn’t charge for the game directly. The company had been hoping that the Steam launch would have fared better.

As for why they believe it didn’t hit its targets, the financial statement reads, “The game’s initial onboarding experience and mission structure resulted in high early player drop-offs and an influx of negative reviews. As players spent more time in the game and we released updates improving the game, sentiment in reviews turned more positive.”

To put it into numbers, according to SteamDB, the game had a peak of 1,992 users at launch before falling precipitously in the following weeks, with a 24-hour peak of only 20 players on Steam at the time of writing.

However, despite this failed launch on Steam, Remedy indicated they’re going to continue supporting the game. “Despite the rocky launch, we believe we have a solid game to build on,” the financial statement reads. “Players who spent over an hour with the game reviewed the game mostly positive – showing us that the core experience of the game is entertaining. We have already rolled out patches and communicated on how the game will continue to develop.

“Looking ahead, a larger ‘Major Update’ late September will be the next key step for FBC: Firebreak. This will be supported by targeted marketing activities, which we expect to drive interest in the title. We are committed to continuing to work on FBC: Firebreak, engaging with the community, and expanding the game.”

Beyond this appraisal of FBC: Firebreak, the report had some insights into Remedy’s upcoming games. Control 2 is apparently on track for its milestones, and “the focus is now on the gameplay, environments, and missions,” which isn’t particularly specific, but when combined with the company’s last financial report that said the game was 15-28 months out, it seems it may be on track for a 2026 or 2027 release date. Additionally, the Max Payne 1 & 2 Remake is apparently proceeding smoothly as well.

Finally, Control’s sales exceeded 5 million as the company fully took over the series’ publishing, distribution, and marketing rights from former publisher 505 Games. Meanwhile, Alan Wake 2 “continued to sell steadily and accrue royalties.” Overall, the sales report says that the company’s revenue increased by 63.5% compared to the comparison period, which was attributed to game sales and royalties increasing while development fees decreased. Financial jargon aside, hopefully, this all means that Remedy continues making their wonderful weirdo video games.

 
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