Sea of Thieves Adds Private Crews in Newest Patch, Alongside Other Quality of Life Fixes
The seas just got a little safer
Images via Rare
Sea of Thieves has had a pretty glaring problem since its launch—lack of content aside. Players were not able to limit their crews to friends only and in turn, random players would join crews which led to griefing in the form of locking random players in the brig until they left the game. Now, via Patch 1.0.7, the function of open and closed crews is an option to players everywhere.
The “Open Crew” option works much like the old matchmaking did, in that ships are populated at random if there is an open spot in either the two-person sloop or the four-person galleon. The “Closed Crew” option allows a single player to begin a game in either ship type and their crew will only become populated with friends. This will also help when disconnection issues arise because disconnecting from a game prior to the patch meant that it was highly unlikely that a player would be able to rejoin their initial crew. Also, this crew type now takes the place of the single-player sloop and three-player galleon in the main menu.
Rare’s patch notes specify that even more options are coming in a later patch that will allow players to switch from open to closed crews dynamically, in game, also adding the option to make a gameplay session fully private. This would prevent friends from joining, which is interesting because it means that the possibility to sail a galleon all by one’s lonesome could become an in-game reality.
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