Ninja Theory Unveils Mind-Bending Project: Mara in New Development Diary Series
Image via Ninja Theory
Ninja Theory is a unique developer in several ways. Back in 2017, they released their tragic action-adventure game Hellblade: Senua’s Sacrifice. The game was a symbol of their branding, as well as proof of their new business model. Referring to themselves as an “independent AAA” studio, Ninja Theory strives to make games with small teams and budgets that look and play like a too-big-to-fail style game a la God of War (2018).
Hellblade also served as a hallmark of the burgeoning Ninja Theory aesthetic: It was a game about vikings, except it wasn’t really about vikings, instead being a zoomed-in approach to a trauma narrative through the lens of psychosis. The game was both lauded and criticized for its highly researched depiction of the mental condition, with high praise for the performance of voice and motion capture actress Melina Juergens. Also notable for its audio design, Hellblade utilizes 3D sound to simulate the experience of psychosis, which serves as the game’s guiding force: The game has no HUD, instead having its main character, Senua, rely on the voices, or “furies,” she hears as her guiding force.
Hellblade set a precedent for experimental but accessible games from Ninja Theory. To further their accessibility, the company is now releasing a series of development diaries to bring fans along on their journey as they continue to work on titles such as Hellblade II. Professor Paul Fletcher of the Health Neuroscience University of Cambridge appears to ask, “Could we combine the best of game design and technology with cutting edge neuroscience and psychiatry to help with mental suffering and to promote mental well-being?” Given the name of the first episode is “The Mission,” it seems that’s as good a mission statement as any.